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Dotafire faceless void
Dotafire faceless void











dotafire faceless void

Not much has really changed, with a static duration on all levels since it can negatively affect allies so mastering this spell won't ever really feel like a drawback. Speaking of which, Chronosphere is now Chronosphere.This iteration allows Faceless Void to be an interesting ally to those who possess stuns, or to mimic the synergy it used to have with his ultimate that focused on dealing more damage. This also applies if he has enough attack speed and luck. Like its current form, the extra attack can trigger the passive itself so since they're already stunned from the bash, this attack is set up to deal the bonus damage. What this means is that this passive is still great for disabling and nuking, just usually not both at once so permabashing a target is tougher. The important distinction now is that aside from the extra attack that will always be there, this now triggers either the bash or the extra damage on the first hit. Time Lock is now Aeon Bash, with better numbers all around. As a base spell, it is arguably better for mobility and retaining its invulnerability allows it to still be effective for survival. Note his lower Intelligence so if he wants to keep casting his spells, using this for the mana gain becomes even more important. Instead of healing himself based on the damage taken, it now returns mana that can potentially offset the cost or even cause the spell to refill mana. Time Walk is now Void Walk, remaining relatively similar except for how it interacts with his innate.

dotafire faceless void

What's important to note now is only one spell can benefit from the damage taken at a time because it resets the counter to 0, so he must choose wisely on which bonus is best for the present situation or even for the any future outcome. The bonuses this fancy new hourglass provides is based on the ability cast, which will be covered more in-depth later. Time Capsule incorporates the mechanic from his Q that we've become familiar with, turning the clock against his foes when timed well. Let's start with his new innate ability that he's given up his sight range to gain.Skadi may help in grind out fights but not with hit and runs, same goes with Satanic. Since you have maim + skadi the enemy you are hitting will lose a good amount of attack speed,and the enemy can barely hit you with the solar crest buff or debuff(in case you cast it). Maybe Skadi would work with the suggestive build however. However, for skadi, I don't think it's bad as it may add some tankiness, but I'm not sure it can help you wipe the enemy inside chrono quickly, if you want an orb to go with the stat-based build (the one with Manta) you may wanna go with diffusal blade since the mana burn works with illusions. if you ever make the mistake of activating Satanic after you cast Manta, it'd be like saying. Yep, I think Satanic would work nicely with the BKB, Mjollnir, MKB build as I'm pretty sure it won't go well with the Manta build, since the purpose of Manta build is to dodge skills and hits, not to absorb it and. you may want to add satanic and skadi as the added tankiness can help you receive more burst damage and then time walk it to heal back













Dotafire faceless void